GameCube technical specifications

Nintendo originally offered a digital video output on early GameCube models. However, it was determined that less than one percent of users utilized the feature. The company eventually removed the option starting with model number DOL-101 of May 2004. The console's technical specifications are as follows.

Details Ref.
CPU
  • 32-bit 486 MHz IBM "Gekko" PowerPC CPU (based on the 750CXe and 750FX)
    • 180 nm IBM six-layer, copper-wire process, 43 mm2 die with 4.9 watts dissipation
    • 1.8 V for logic and I/O
    • 27×27 mm PBGA package with 256 contacts
    • 18.6 million transistors; of which 6.35 million transistors are for logic
  • Superscalar 3 issue (2 plus branch folding)
  • Out-of-order execution
  • Two 4-stage integer units: IU1 and IU2, 32-bit
  • Front-side bus:
    • 162 MHz 64-bit enhanced 60x bus northbridge to Flipper
    • 1.3 GB/s peak bandwidth (32-bit address, 64-bit data bus)
  • On-chip caches:
  • 64-bit Floating Point Unit (FPU) coprocessor:
  • Data Compression
    • 2:1 and 4:1 compression for graphics data yields 5.2 GB/s peak effective bus bandwidth
    • Load Q instruction: converts 8-bit or 16-bit, signed or unsigned integers to SP floating point
    • Store Q instruction: converts SP floating point to 8-bit or 16-bit, signed or unsigned integer
  • Branch Prediction Unit (BPU)
  • Load-Store Unit (LSU)
  • System Register Unit (SRU)
  • Memory Management Unit (MMU)
  • Branch Target Instruction Cache (BTIC)
  • CPU performance: 1125 DMIPS (Dhrystone 2.1)
GPU
System memory
  • 43 MB total non-unified RAM
  • Memory bus width: 64-bit main system RAM, 896-bit internal GPU memory, 8-bit ARAM
  • Memory bandwidth: 1.3 GB/s Gekko to Northbridge, 2.6 GB/s Flipper to main system RAM, 10.4 GB/s texture cache, 7.8 GB/s framebuffer/Z-buffer, 81 MB/s auxiliary RAM
  • Latency: Under 10 ns main memory, 5 ns texture cache, 5 ns framebuffer memory
Audio
  • Audio processor integrated into Flipper: custom 81 MHz Macronix 16-bit DSP
    • Sampling frequency: 48 kHz
    • 64 simultaneous channels, ADPCM encoding
    • Instruction memory: 8 KB RAM, 8 KB ROM
    • Data memory: 8 KB RAM, 4 KB ROM
  • External auxiliary RAM: 16 MB DRAM @ 81 MHz
    • Auxiliary RAM bus: 8-bit
    • Auxiliary RAM bus bandwidth: 81 MB/s
    • CPU can read/write blocks from RAM to ARAM through DMA; ARAM can be used for miscellaneous low-bandwidth purposes
  • Stereo output (may contain 5.1-channel surround via Dolby Pro Logic II)
Video modes
  • 640×480 interlaced (480i) @ 60 Hz
  • 640×480 progressive scan (480p) @ 60 Hz (mostly NTSC games only)
  • 640×576 interlaced (576i) @ 50 Hz (PAL games only)
Connectivity
Storage
  • 8 cm optical GameCube Game Disc
    • Approx. 1.5 GB capacity
    • 16 Mbit/s–25 Mbit/s transfer rate operating in CAV mode
    • 128 ms average access time
  • Memory card
    • Capacities: 512 KB (59 blocks), 2 MB (251 blocks), 8 MB (1,019 blocks, incompatible with some games)
    • 8 KB sectors
Other
  • Power supply
    • DC 12 volts
    • 3.25 A
  • Dimensions: 4.3 in (110 mm) (H) × 5.9 in (150 mm) (W) × 6.3 in (160 mm) (D)