Ace Combat 3: Electrosphere
| Ace Combat 3: Electrosphere | |
|---|---|
Japanese cover art | |
| Developer(s) | Namco |
| Publisher(s) | |
| Director(s) | Takuya Iwasaki Atsushi Shiozawa |
| Producer(s) | Takashi Fukawa |
| Composer(s) | Tetsukazu Nakanishi Hiroshi Okubo Go Shiina Koji Nakagawa Kanako Kakino |
| Series | Ace Combat |
| Platform(s) | PlayStation |
| Release | |
| Genre(s) | Air combat simulation |
| Mode(s) | Single-player |
Ace Combat 3: Electrosphere is a combat flight simulation video game developed and published by Namco for the PlayStation. The third game in the Ace Combat franchise, it was released in Japan on May 27, 1999 and internationally the following year. Players fly fighter aircraft and must complete a variety of mission objectives, such as destroying squadrons of enemy planes or protecting a base from an invading unit.
Namco directors Takuya Iwasaki and Atsushi Shiozawa designed Electrosphere to be visually distinct from other combat flight simulators, using Ace Combat 2 as a base for the game's ideas and mechanics. The storyline was designed to be a core aspect of the game, and to serve a proper purpose by directly affecting the gameplay. Electrosphere carries a futuristic science fiction-inspired landscape and world compared to the modern-day theme of its predecessors. The game is known for the drastic differences in content in the Japanese and international releases; Namco intended to retain the Japanese version's two-disc campaign and branching storyline, but due to financial constraints the game was cut down for North America and Europe.
Though it had a small marketing campaign and little promotion, Electrosphere shipped over one million copies. The Japanese release received positive reviews and was seen as ambitious in its design. International releases were more mixed, with critics expressing confusion towards the lack of content and bland gameplay. The Japanese release of Electrosphere has since been re-evaluated, with critics praising its ambition, overarching story, and additions to the series' gameplay formula.