Art of Fighting 2
| Art of Fighting 2 | |
|---|---|
| Developer(s) | SNK | 
| Publisher(s) | SNK Saurus (Super Famicom) | 
| Director(s) | Akira Goto | 
| Producer(s) | Eikichi Kawasaki Hiroshi Matsumoto | 
| Programmer(s) | John Guso | 
| Artist(s) | Ayumi Tsuzaki Higashi Pon Kimura Ken | 
| Composer(s) | Yasuhiro Naka Yasumasa Yamada Yoshihiko Kitamura | 
| Series | Art of Fighting | 
| Platform(s) | Arcade, Neo Geo AES, Neo Geo CD, Super Famicom | 
| Release | |
| Genre(s) | Fighting | 
| Mode(s) | Single-player, multiplayer | 
| Arcade system | Neo Geo MVS | 
Art of Fighting 2 (Japanese: 龍虎の拳, Hepburn: Ryūko no Ken 2) is a fighting game developed and released by SNK in arcades on 3 February 1994. It is a direct sequel to Art of Fighting, involving both new and returning characters competing against each other in the King of Fighters tournament. The plot features Ryo Sakazaki and his friends as they work together to take down the mafia host Geese Howard, whose forces manipulated them in the first Art of Fighting game. It retains most of the characters from the first Art of Fighting rather than just Ryo and Robert Garcia. The gameplay remains faithful to the original Art of Fighting, including Desperation Moves and taunts that are used strategically. This game was promoted with The King of Fighters '94 released in the same year by the company. It was ported to the Neo Geo AES, Neo Geo CD and Super Famicom. It would be later ported as part of the entire Art of Fighting trilogy for more modern consoles.
The game was developed in a year by SNK. Unlike the first Art of Fighting, the game did not have a direct story, which led to more freedom in designing characters. The popularity of Fatal Fury: King of Fighters and its original video animation led to the inclusion of Geese Howard as final boss. Critical response to the game was mixed due to the high enemy AI and improved cast. It spawned the sequel Art of Fighting 3: The Path of the Warrior in 1996. The cast was also included in The King of Fighters.