Black (video game)
| Black | |
|---|---|
European cover art | |
| Developer(s) | Criterion Games |
| Publisher(s) | Electronic Arts |
| Producer(s) | Jeremy Chubb |
| Designer(s) | Craig Sullivan |
| Programmer(s) | Sean Murray |
| Writer(s) | Adrian Vershinin |
| Composer(s) | |
| Engine | RenderWare |
| Platform(s) | |
| Release | |
| Genre(s) | First-person shooter |
| Mode(s) | Single-player |
Black is a 2006 first-person shooter game developed by Criterion Games and published by Electronic Arts for the PlayStation 2 and Xbox. The player assumes control of Jack Kellar, a US Army special operations soldier being interrogated about his previous missions involving a terrorist operation. Gameplay involves players fighting terrorists by using firearms and grenades. The game is notable and was heavily promoted for its large focus on destructive effects and explosions during gameplay, as well as its cinema-inspired action and sound quality.
Black received positive reviews upon release. Critics praised the gameplay, sound design and presentation, but criticized the game's short length and lack of multiplayer. Despite Criterion's desire to develop a sequel, creative differences with Electronic Arts ultimately ended plans for one. As such a spiritual successor, Bodycount, was created by some of the same development team at Codemasters and released in 2011.