Blade II (video game)

Blade II
North American PS2 cover art
Developer(s)Mucky Foot Productions
Publisher(s)Activision
Director(s)Mike Diskett
Producer(s)Marcus Iremonger
Designer(s)Simon Keating
Artist(s)Fin McGechie
Writer(s)
  • Simon Keating
  • James Leach
Composer(s)Martin Oliver
Platform(s)PlayStation 2, Xbox
Release
  • NA: September 3, 2002
  • PAL: September 27, 2002
Genre(s)Action, beat 'em up
Mode(s)Single-player

Blade II is a 2002 action beat 'em up video game developed by Mucky Foot Productions and published by Activision for the PlayStation 2 and Xbox. Originally scheduled for release on the same day as the 2002 film of the same name (March 22), it was released on September 3, the same day the film was released on DVD.

The game is a sequel to the film rather than a direct adaptation, taking place between the events of Blade II and Blade: Trinity. Set six months after the film's events, it follows Blade and Whistler as they attempt to prevent the vampires from creating a race of super-vampires even more powerful than the Reapers.

The developers championed the game as introducing a new type of never-before-seen melee combat into video gaming. However, most reviewers disliked the system, and the game as a whole was met with largely negative reviews. The game was also a commercial failure, selling less than half a million units.