BlazBlue: Calamity Trigger
| BlazBlue: Calamity Trigger | |
|---|---|
| The official arcade flyer for BlazBlue: Calamity Trigger, featuring (clockwise from the left) Ragna, Noel and Jin | |
| Developer(s) | Arc System Works | 
| Publisher(s) | 
 | 
| Director(s) | Toshimichi Mori | 
| Producer(s) | Toshimichi Mori | 
| Designer(s) | Hiroaki Masuzawa | 
| Programmer(s) | Takumi Iguchi Ryuji Okamoto | 
| Artist(s) | Toshimichi Mori Yūki Katō | 
| Writer(s) | 
 | 
| Composer(s) | Daisuke Ishiwatari | 
| Series | BlazBlue | 
| Platform(s) | Arcade, PlayStation 3, PlayStation Portable, Xbox 360, Microsoft Windows | 
| Release | Arcade PlayStation 3, Xbox 360 PlayStation Portable Microsoft Windows Windows Store 
 
 | 
| Genre(s) | Fighting game | 
| Mode(s) | Single-player, multiplayer | 
| Arcade system | Taito Type X2 | 
BlazBlue: Calamity Trigger (ブレイブルー カラミティ・トリガー) is a 2D fighting game developed by Arc System Works. The game's name is a combination of the words "blaze" and "blue" when the title is rendered in rōmaji, and of the words "brave" and "blue" when rendered in katakana. As Japanese people usually follow the katakana rendering, the Japanese pronunciation is made similar to the word "bray", entirely omitting the "z" sound. The game was released for the arcade in 2008, and for the PlayStation 3, Xbox 360, and Microsoft Windows. A port for the PlayStation Portable, titled BlazBlue: Calamity Trigger Portable, was released in 2010. It was the first game of the main series.