Burnout Revenge

Burnout Revenge
Developer(s)Criterion Games
Publisher(s)Electronic Arts
Director(s)Alex Ward
Producer(s)Emily Newton Dunn
Designer(s)Paul Cross
Chris Roberts
Programmer(s)Hamish Young
Paul Ross
Artist(s)Stephen Uphill
SeriesBurnout
EngineRenderWare
Platform(s)PlayStation 2, Xbox, Xbox 360
ReleasePlayStation 2, Xbox
  • NA: 13 September 2005
  • EU: 23 September 2005
  • AU: 26 September 2005
Xbox 360
  • NA: 7 March 2006
  • PAL: 17 March 2006
Genre(s)Racing
Mode(s)Single-player, multiplayer

Burnout Revenge is a 2005 racing video game developed by Criterion Games and published by Electronic Arts for PlayStation 2, Xbox and Xbox 360.

Similar to its predecessor Burnout 3: Takedown, Revenge focuses on a mixture of racing in the midst of rush-hour traffic, and vehicular combat; players use the cars themselves as weapons. Revenge also expands on the combat side of its gameplay with new features such as "traffic checking" (ramming same-way traffic), Vertical Takedowns (landing on a rival car after the player's car drives over a jump), a new game type (Traffic Attack) and significant changes to the gameplay of Crash mode (a game type where players attempt to cause a crash as large as possible). A successor titled Burnout Paradise, was released for the PlayStation 3 and Xbox 360 in January 2008. The game was also made backwards compatible with the Xbox One in May 2018, and the Xbox Series X/S upon the console's launch. An additional game in the series, Burnout Dominator, was developed by EA UK and released in 2007 for PlayStation 2 and PlayStation Portable.

The online servers for Burnout Revenge were shut down for the PlayStation 2 and Xbox on November 1, 2007. The Xbox 360 servers were shut down on October 24, 2012.