Croc 2
| Croc 2 | |
|---|---|
| Developer(s) | Argonaut Software |
| Publisher(s) | Fox Interactive |
| Designer(s) | Nic Cusworth |
| Programmer(s) | Anthony Lloyd |
| Artist(s) | Michael Hanrahan |
| Composer(s) | Karin Griffin |
| Series | Croc |
| Platform(s) | PlayStation, Windows |
| Release | PlayStationWindows |
| Genre(s) | Platform, action-adventure |
| Mode(s) | Single-player, multiplayer |
Croc 2 is a 1999 platform game developed by Argonaut Software and published by Fox Interactive. The sequel to Croc: Legend of the Gobbos, it revolves around the title character going on a quest to search for his missing parents, as well as saving the Inventor Gobbo from a revived Baron Dante.
Croc 2 was released for the Sony PlayStation in 1999, and for Windows in 2000. A 2D adaptation for the Game Boy Color was released in 2001. A port of the game for the Dreamcast was also planned but ultimately cancelled. The game's release was accompanied by a heavy advertising campaign, with Fox cross-promoting the game alongside Nabisco's "Gummi Savers" brand of candy. Croc 2 received mixed reviews, with critics particularly praising the game's graphics while criticizing its camera and difficulty.