Crusader: No Remorse
| Crusader: No Remorse | |
|---|---|
| Developer(s) | Origin Systems Realtime Associates (console versions)  | 
| Publisher(s) | Electronic Arts | 
| Director(s) | Tony Zurovec | 
| Producer(s) | Warren Spector | 
| Designer(s) | Mark Vittek | 
| Programmer(s) | Tony Zurovec | 
| Artist(s) | Beverly Garland | 
| Writer(s) | Lisa Smith Mark Vittek  | 
| Composer(s) | Dan Gardopée  Andrew Sega  | 
| Engine | Enhanced Ultima VIII: Pagan engine | 
| Platform(s) | MS-DOS, Saturn, PlayStation | 
| Release | PC  PlayStation & Saturn  | 
| Genre(s) | Action | 
| Mode(s) | Single-player | 
Crusader: No Remorse is an action game developed by Origin Systems and published by Electronic Arts. It was first released in 1995 for MS-DOS, with the Sony PlayStation and Sega Saturn ports following in 1997. Set in a dystopian future 22nd century, the game centers on The Captain, a special ops officer and supersoldier, who defects from the tyrannical world government, the World Economic Consortium (WEC), and joins the Resistance rebels.
Critically well-received, No Remorse was followed by the PC-only sequel Crusader: No Regret in 1996.