DX-Ball 2
| DX-Ball 2 | |
|---|---|
| Developer(s) | Longbow Digital Arts |
| Publisher(s) | Longbow Digital Arts |
| Designer(s) | Seumas McNally |
| Composer(s) | Eric "Sidewinder" Gieseke |
| Platform(s) | Windows |
| Release | December 16, 1998 |
| Genre(s) | Breakout clone |
| Mode(s) | |
DX-Ball 2 is a 1998 Breakout clone game for Microsoft Windows, developed and published by Longbow Games. As a follow-up to the 1996 cult-classic DX-Ball by Michael P. Welch, the sequel introduced a number of improvements to the original game, including high-colour textured graphics, an original soundtrack by Eric "Sidewinder" Gieseke, multiple board-sets with distinct visual styles, and a hotseat multiplayer mode. On November 21, 2018, the game was re-released and remastered on Steam as DX-Ball 2: 20th Anniversary Edition, commemorating the game's 20th anniversary, while also ensuring compatibility with more recent versions of Windows. The anniversary edition introduced high-definition graphics, widescreen gameplay with a selection of new widescreen board-sets, additional power-ups, online leaderboards, and a board-set editor for creating custom board-sets. Following the release of the anniversary edition on Steam, distribution of the original demo version of DX-Ball 2 via the Longbow Games website was discontinued, alongside sales of the game's original board pack expansions.