Ghouls 'n Ghosts
| Ghouls 'n Ghosts | |
|---|---|
Arcade flyer | |
| Developer(s) | Capcom Sega (Genesis, Master System) Arc System Works (Master System) Software Creations (western home computers) NEC Avenue (SuperGrafx) |
| Publisher(s) | Capcom Sega (Genesis, Master System) U.S. Gold (western home computers) NEC Avenue (SuperGrafx) |
| Designer(s) | Tokuro Fujiwara Shinichi Yoshimoto Hisashi Yamamoto |
| Programmer(s) | Hiroshi Koike Masatsugu Shinohara Shinichi Ueyama |
| Composer(s) | Tamayo Kawamoto Tim Follin (western home computer versions) |
| Series | Ghosts 'n Goblins |
| Platform(s) | Arcade, Amiga, Amstrad CPC, Android, Atari ST, Commodore 64, CP System, iOS, PC Engine SuperGrafx, PlayStation, PlayStation 2, Master System, Sega Genesis, Saturn, X68000, Virtual Console, ZX Spectrum |
| Release | |
| Genre(s) | Platform |
| Mode(s) | Single-player, multiplayer |
| Arcade system | CP System |
Ghouls 'n Ghosts, known as Dai Makaimura in Japan, is a 1988 platform video game developed and published by Capcom for arcades. It is the sequel to Ghosts 'n Goblins and the second game in the Ghosts 'n Goblins series.
It was a commercial success, becoming the eighth highest-grossing arcade game of 1989 in Japan. It was also critically acclaimed, with the Sega Genesis version winning four awards from Electronic Gaming Monthly in 1989, including Best Game of the Year.