Day of Defeat
| Day of Defeat | |
|---|---|
| Developer(s) | Valve | 
| Publisher(s) | 
 | 
| Composer(s) | Michael Gordon Shapiro | 
| Engine | GoldSrc | 
| Platform(s) | Microsoft Windows, OS X, Linux | 
| Release | Windows OS X, Linux 
 | 
| Genre(s) | First-person shooter | 
| Mode(s) | Multiplayer | 
Day of Defeat is a team-based multiplayer first-person shooter video game set in the European theatre of World War II on the Western front. Originally a modification of the 1998 game Half-Life, the rights of the modification were purchased by Valve and released as a full retail title in 2003.
Set in the midst of World War II, Day of Defeat includes no single-player campaign, with focus left only on the game's multiplayer aspects. The game favors teamwork and features objective-based gameplay in combination with its system of classes. Maps are primarily made up of narrow paths, all of which typically lead to a few key locations. An official remake of the game, Day of Defeat: Source, was released by Valve in 2005.