Die by the Sword

Die by the Sword
Developer(s)Treyarch
Publisher(s)Interplay Productions
Director(s)Peter T. Akemann
Don Likeness
Producer(s)Peter T. Akemann
Christopher A. Busse
Mark Nau
Programmer(s)Peter T. Akemann
Artist(s)Chris Soares
Composer(s)
  • Rick Jackson
  • Ron Valdez
  • Brian Luzietti
Platform(s)Microsoft Windows
Release
  • NA: March 27, 1998
  • EU: 1998
Limb from Limb
  • NA: September 28, 1998
  • EU: 1998
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

Die by the Sword is a swordfighting action-adventure video game developed by Treyarch and published by Interplay Productions under their Tantrum Entertainment imprint on March 27, 1998. The game allows players to independently command the movement and swordfighting of their in-game avatars; running, jumping and turning with one hand, while simultaneously slashing, stabbing and parrying with the other. Die by the Sword also offered deathmatch and cooperative multiplayer play in its arena mode, where players could stage fights with up to three other players.

The expansion pack Limb from Limb was released on September 28, 1998 and added another main quest for the single-player campaign, enhanced multiplayer through a selection of significantly more creative arenas, and introduced new playable characters such as the Minotaur. A spiritual successor to Die by the Sword was released in 2000 exclusively for the Dreamcast, entitled Draconus: Cult of the Wyrm.