OpenGL
| OpenGL | |
|---|---|
A diagram of how video games on Linux outsource real-time rendering calculations to a GPU using OpenGL. | |
| Original author(s) | Silicon Graphics |
| Developer(s) | Khronos Group (formerly ARB) |
| Initial release | June 30, 1992 |
| Stable release | 4.6
/ 31 July 2017 |
| Written in | C |
| Successor | Vulkan |
| Type | 3D graphics API |
| License |
|
| Website | opengl.org |
OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.
Silicon Graphics, Inc. (SGI) began developing OpenGL in 1991 and released it on June 30, 1992. It is used for a variety of applications, including computer-aided design (CAD), video games, scientific visualization, virtual reality, and flight simulation. Since 2006, OpenGL has been managed by the non-profit technology consortium Khronos Group.