Disco Elysium
| Disco Elysium | |
|---|---|
| Developer(s) | ZA/UM | 
| Publisher(s) | ZA/UM | 
| Designer(s) | Robert Kurvitz | 
| Artist(s) | Aleksander Rostov | 
| Writer(s) | Robert Kurvitz Helen Hindpere Argo Tuulik Olga Moskvina Cash DeCuir | 
| Composer(s) | British Sea Power | 
| Engine | Unity | 
| Platform(s) | |
| Release | 15 October 2019 
 | 
| Genre(s) | Role-playing | 
| Mode(s) | Single-player | 
Disco Elysium is a 2019 role-playing video game developed and published by ZA/UM. The game was written and designed by a team led by Estonian novelist Robert Kurvitz and executive producer Kaur Kender, featuring an art style based on oil-painting and music by the English band British Sea Power. The game was released for Windows in October 2019 and macOS in April 2020. An expanded version of the game featuring full voice acting and new content, subtitled The Final Cut, was released for consoles in 2021 alongside a free update for the PC versions.
Disco Elysium follows a troubled detective with no memory of his identity or the world around him. As he investigates a murder with a detective from another precinct, the player can piece together the protagonist's identity and discover what led him to his state. Disco Elysium is a non-traditional role-playing game featuring little combat. Instead, events are resolved through skill checks and dialogue trees using a system of 24 skills representing the protagonist's different aspects and personalities, each of which can speak directly to the player to influence their decisions. The game is based on a tabletop role-playing game setting that Kurvitz had created before forming ZA/UM in 2016 to adapt it into a video game. This is the second time the Elysium setting is explored, following the 2013 novel Sacred and Terrible Air.
Disco Elysium received critical acclaim upon its release, winning numerous awards, notably at the Game Awards 2019 (Best Independent Game, Best Narrative, Best Role Playing Game, Fresh Indie Game). It is regarded as one of the greatest video games of all time, and a strong example of video games as an art form.