Disney Infinity (video game)
| Disney Infinity | |
|---|---|
| Box art of “Starter Pack” containing three figurines; Captain Jack Sparrow, Mr. Incredible, and James P. "Sulley" Sullivan | |
| Developer(s) | 
 | 
| Publisher(s) | |
| Composer(s) | Chuck E. Myers | 
| Series | Disney Infinity | 
| Platform(s) | Nintendo 3DS, PlayStation 3, Wii, Wii U, Xbox 360, Microsoft Windows, iOS | 
| Release | Nintendo 3DS, PlayStation 3, Wii, Wii U, Xbox 360 (Wii U, 3DS) Microsoft Windows 
 | 
| Genre(s) | Action-adventure | 
| Mode(s) | Single-player, multiplayer | 
Disney Infinity is a 2013 toys-to-life action-adventure game developed by Avalanche Software and published by Disney Interactive Studios for the Xbox 360, PlayStation 3, Wii and Wii U. It was later ported to Microsoft Windows and saw a party video game bearing its title for the Nintendo 3DS. Similarly to previous toy-to-life titles, the game is played in tandem with a physical base that reads the NFC tags of figurines. These figurines, when scanned in, unlock playable characters and items from Disney and Pixar properties that can then be used to play the game proper.
The game is split between two different styles of gameplay. In Playsets, the player plays through a story-driven set of missions themed after a different Disney or Pixar film. In the Toybox, players are dropped into a sandbox area where they can shape the terrain and place various different objects to create their own environment or game.
The game had a budget approaching $100 million. It has been followed by two sequels released in 2014 and 2015; Disney Infinity 2.0 and Disney Infinity 3.0 respectively.