DoDonPachi
| DoDonPachi | |
|---|---|
| Developer(s) | Cave SPS (PlayStation) | 
| Publisher(s) | Atlus | 
| Producer(s) | Kenichi Takano | 
| Designer(s) | Akira Wakabayashi Hiroyuki Tanaka Junya Inoue Naoki Ogiwara Riichiro Nitta | 
| Programmer(s) | Makoto Watanabe Satoshi Kōyama Takashi Ichimura Tsuneki Ikeda | 
| Series | DonPachi | 
| Platform(s) | Arcade, EZweb, i-mode, PlayStation, PlayStation Network, Saturn | 
| Release | 
 | 
| Genre(s) | Bullet hell | 
| Mode(s) | Single-player, multiplayer | 
| Arcade system | CAVE 68000 | 
DoDonPachi is a vertically scrolling bullet hell video game developed by Cave and published by Atlus in 1997. It was the second game developed by Cave, and the sixth on Cave's first-generation arcade hardware. As with its predecessor DonPachi, the title is both a Japanese term for expressing the sound of gunfire, and a term that relates to bees (here it means "angry leader bee").
DoDonPachi II was released in 2001 from a different developer. Cave developed its own sequel, released in 2002, DoDonPachi DaiOuJou.