Donkey Kong Country 3

Donkey Kong Country 3:
Dixie Kong's Double Trouble!
North American box art
Developer(s)Rare
Publisher(s)Nintendo
Director(s)Tim Stamper
Producer(s)Andrew Collard
Designer(s)Andrew Collard
Paul Weaver
Programmer(s)Mark Wilson
Artist(s)Mark Stevenson
Neil Crook
Composer(s)Eveline Fischer
SeriesDonkey Kong
Platform(s)Super Nintendo Entertainment System
Game Boy Advance
Release
18 November 1996
    • SNES
      • NA: 18 November 1996
      • JP: 23 November 1996
      • PAL: 13 December 1996
    • Game Boy Advance
      • EU: 4 November 2005
      • NA: 7 November 2005
      • JP: 1 December 2005
Genre(s)Platform
Mode(s)Single-player, multiplayer

Donkey Kong Country 3: Dixie Kong's Double Trouble! is a 1996 platform video game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in November 1996 in North America and Japan, and on 13 December in Europe and Australia. Dixie Kong's Double Trouble is the third installment of the Donkey Kong Country series and serves as a sequel to Donkey Kong Country 2: Diddy's Kong Quest. It was also re-released for the Game Boy Advance (GBA) in 2005. The game was made available to download on the Wii's Virtual Console service in 2007, as well as for the Wii U's Virtual Console in 2014.

The plot centers on Dixie Kong and her cousin, Kiddy Kong, in their attempts to save the captured Donkey Kong and Diddy Kong from the series' antagonist King K. Rool. The game is set in the "Northern Kremisphere", a fictionalized version of northern Europe and Canada. Dixie Kong's Double Trouble! utilises the same Silicon Graphics technology from its predecessors, which features the use of pre-rendered 3D imagery. The game received positive reviews upon release; critics praised the visuals and various aspects of gameplay, but noted a lack of innovation.