Driver: San Francisco
| Driver: San Francisco | |
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| Cover art featuring protagonist John Tanner and his 1970 Dodge Challenger R/T (bottom) | |
| Developer(s) | Ubisoft Reflections | 
| Publisher(s) | Ubisoft | 
| Director(s) | 
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| Producer(s) | 
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| Designer(s) | 
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| Programmer(s) | 
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| Artist(s) | 
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| Writer(s) | 
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| Composer(s) | Marc Canham | 
| Series | Driver | 
| Platform(s) | |
| Release | PS3, Wii, Xbox 360Microsoft WindowsMac OS X 
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| Genre(s) | Action-adventure, driving | 
| Mode(s) | Single-player, multiplayer | 
Driver: San Francisco is a 2011 action-adventure driving video game developed by Ubisoft Reflections and published by Ubisoft. It is the fifth main installment in the Driver series, following Driver: Parallel Lines (2006), and its most recent main installment to date. Plotwise, it acts as a sequel to Driver 3 (2004) centering around protagonist John Tanner. The game was released for PlayStation 3, Xbox 360, Microsoft Windows, and Mac OS X; additionally a distinct version for the Wii features a separate storyline.
The game has players traverse a fictional representation of San Francisco and the Bay Area, conducting missions through the use of licensed real-world cars, with the ability to Shift into any car in the game's setting in most platform editions. The game's main story sees players controlling John Tanner, a police detective, who falls into a coma pursuing his nemesis Charles Jericho following a prison breakout after the events of Driver 3 and finds himself piecing together his plan in a dream world while it is happening in real life.
The game received favorable reviews upon its release, with the exception of the Wii edition which received mixed reviews. A mini-comic series was released which provides plot details of the events between Driver 3 and San Francisco, with the game receiving a collector's edition that includes additional multiplayer vehicles and single-player events.