Echochrome
| echochrome | |
|---|---|
| Promotional artwork | |
| Developer(s) | Will Japan Studio | 
| Publisher(s) | Sony Computer Entertainment | 
| Director(s) | Tatsuya Suzuki | 
| Producer(s) | Masami Yamamoto | 
| Designer(s) | Satoru Immamura Kashin Hodotsuka Ken-ichirou Hatada Tomokazu Ohki | 
| Programmer(s) | Takashi Noshiro Takanori Kikuchi Kenichiro Obara Hironori Tsuruya | 
| Composer(s) | Hideki Sakamoto | 
| Platform(s) | PlayStation Portable, PlayStation 3, PlayStation 4 | 
| Release | PlayStation Portable PlayStation 3 PlayStation 4 | 
| Genre(s) | Puzzle | 
| Mode(s) | Single-player | 
Echochrome (stylized as echochrome) is a 2008 puzzle video game developed by Will and Japan Studio and published by Sony Computer Entertainment for the PlayStation Portable (PSP). A PlayStation 3 version was released the same year in North America and Europe. The gameplay involves a mannequin figure traversing a rotatable world where physics and reality depend on perspective. The world is occupied by Oscar Reutersvärd's impossible constructions. This concept is inspired by M. C. Escher's artwork, such as "Relativity". The game is based on the Object Locative Environment Coordinate System developed by Jun Fujiki—an engine that determines what is occurring based on the camera's perspective.
Echochrome received a spin-off in 2009 titled Echoshift and a sequel, Echochrome II for the PlayStation 3 utilizing the PlayStation Move in December 2010.