Echochrome

echochrome
Promotional artwork
Developer(s)Will
Japan Studio
Publisher(s)Sony Computer Entertainment
Director(s)Tatsuya Suzuki
Producer(s)Masami Yamamoto
Designer(s)Satoru Immamura
Kashin Hodotsuka
Ken-ichirou Hatada
Tomokazu Ohki
Programmer(s)Takashi Noshiro
Takanori Kikuchi
Kenichiro Obara
Hironori Tsuruya
Composer(s)Hideki Sakamoto
Platform(s)PlayStation Portable, PlayStation 3, PlayStation 4
ReleasePlayStation Portable
  • JP: March 19, 2008
  • NA: May 1, 2008
  • AU: July 17, 2008
  • EU: July 4, 2008
PlayStation 3
  • NA: May 1, 2008
  • EU: July 10, 2008
PlayStation 4
  • JP: June 1, 2022
  • NA: June 13, 2022
Genre(s)Puzzle
Mode(s)Single-player

Echochrome (stylized as echochrome) is a 2008 puzzle video game developed by Will and Japan Studio and published by Sony Computer Entertainment for the PlayStation Portable (PSP). A PlayStation 3 version was released the same year in North America and Europe. The gameplay involves a mannequin figure traversing a rotatable world where physics and reality depend on perspective. The world is occupied by Oscar Reutersvärd's impossible constructions. This concept is inspired by M. C. Escher's artwork, such as "Relativity". The game is based on the Object Locative Environment Coordinate System developed by Jun Fujiki—an engine that determines what is occurring based on the camera's perspective.

Echochrome received a spin-off in 2009 titled Echoshift and a sequel, Echochrome II for the PlayStation 3 utilizing the PlayStation Move in December 2010.