Yoshi's New Island
| Yoshi's New Island | |
|---|---|
| Developer(s) | Arzest |
| Publisher(s) | Nintendo |
| Director(s) | Masahide Kobayashi |
| Producer(s) | Naoto Ohshima Takashi Tezuka |
| Programmer(s) | Yuki Hatakeyama |
| Artist(s) | Masamichi Harada |
| Composer(s) | Masayoshi Ishi |
| Series | Yoshi |
| Platform(s) | Nintendo 3DS |
| Release | |
| Genre(s) | Platform |
| Mode(s) | Single-player, multiplayer |
Yoshi's New Island is a 2014 platform game developed by Arzest and published by Nintendo for the Nintendo 3DS. The third installment in the Yoshi's Island series, it serves as a direct sequel to Yoshi's Island, though it is set prior to the events of Yoshi's Island DS. Like its predecessors, Yoshi's New Island's gameplay revolves around controlling dinosaurs known as Yoshis to safely transport the infant Mario to his brother Luigi by completing a series of levels across the island.
In addition to returning mechanics such as hovering, as well as laying and throwing eggs, Yoshi is occasionally able to create massive eggs known as Eggdozers, which can be used to clear paths and explore underwater areas. Moreover, certain levels feature a segment in which Yoshi is briefly transformed into an object or vehicle controlled with the console's gyroscope.
A sequel to Yoshi's Island was chosen rather than a follow-up to Yoshi's Story due to the former's simplicity in gameplay and construction. The game shared some level design staff with Yoshi's Woolly World, which was developed concurrently at Good-Feel. The game features a hand-drawn art style, with level designs and backgrounds stylized as oil paintings, watercolors, and crayon drawings.
Yoshi's New Island received mixed reviews from critics, with praise for its gameplay and sense of nostalgia, divided opinions on its art style and level design, and criticism for its soundtrack and lack of originality. The game has sold more than two million copies worldwide as of 2020 and became a Nintendo Selects title in 2016.