Europa Universalis IV
| Europa Universalis IV | |
|---|---|
| Developer(s) | Paradox Development Studio | 
| Publisher(s) | Paradox Interactive | 
| Director(s) | Johan Andersson | 
| Producer(s) | Linda Kiby | 
| Designer(s) | Johan Andersson | 
| Programmer(s) | Niklas Strid | 
| Artist(s) | Fredrik Toll | 
| Composer(s) | Andreas Waldetoft | 
| Engine | Clausewitz Engine | 
| Platform(s) | Windows, OS X, Linux | 
| Release | 13 August 2013 | 
| Genre(s) | Grand strategy | 
| Mode(s) | Single-player, multiplayer | 
Europa Universalis IV is a 2013 grand strategy video game in the Europa Universalis series, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Europa Universalis III (2007). The game was released on 25 August 2013 for Windows, OS X, and Linux. It is a strategy game where players can control a nation leading up to and during the early modern period - from the Late Middle Ages following the Battle of Varna (1444), the final crusade, to the Napoleonic era with the timeline finishing on 2 January 1821 to coincide with the death of Napoleon on 5 May 1821. Players navigate their nations with conducting trade, administration, diplomacy, colonization, and warfare.