F355 Challenge

F355 Challenge
Developer(s)
Publisher(s)Sega
DreamcastPlayStation 2
Director(s)Yu Suzuki
Producer(s)Yu Suzuki
Designer(s)Yoji Kato
Composer(s)Tomoya Koga
Platform(s)Arcade, Dreamcast, PlayStation 2
Release
July 1999
  • Arcade
    July 1999
    January 2001
    (F355 Challenge 2: International Course Edition Arcade)
    • JP: January 2001
    Dreamcast
    • JP: August 3, 2000
    • NA: September 22, 2000
    • EU: October 20, 2000
    PlayStation 2
    • JP: September 26, 2002
    • EU: September 27, 2002
    • NA: September 28, 2002
Genre(s)Racing simulation
Mode(s)Single-player, multiplayer
Arcade systemSega NAOMI Multiboard

F355 Challenge is a 1999 racing simulation video game developed and published by Sega for arcades. It was developed for the Sega Naomi Multiboard arcade system board and was later ported to the Dreamcast and PlayStation 2 home video game consoles under the names F355 Challenge: Passione Rossa and Ferrari F355 Challenge respectively for both American and European releases. The only model of car featured in the game is the Ferrari F355 Challenge model. Unlike Sega's other arcade racers like Out Run titles, F355 Challenge aimed to be realistic. The game was considered the most accurate simulation of the F355 possible up until that time.

Some versions of the arcade cabinet are noteworthy for having three screens, allowing the player to look through the side windows as they would in a real car. The cabinet itself is composed of four NAOMI units: one for each of the three screens and one to sync them all. The game also allows the player to use an automatic transmission or paddle-shift the gears. It also uses a real-time "Magic Weather" system similar to Shenmue.