Fortress (chess)
In chess, a fortress is an endgame drawing technique in which the side behind in material sets up a zone of protection that the opponent cannot penetrate. This might involve keeping the enemy king out of one's position, or a safe zone the enemy cannot force one out of (e.g. see the opposite-colored bishops example). An elementary fortress is a theoretically drawn position (i.e. a book draw) with reduced material in which a passive defense will maintain the draw.
Fortresses commonly have the following characteristics:
- Useful pawn breakthroughs are not possible.
- If the stronger side has pawns, they are firmly blocked.
- The stronger side's king cannot penetrate because it is either cut off or near the edge of the board.
- Zugzwang positions cannot be forced because the defender has waiting moves available.
Fortresses pose a problem for computer chess: computers fail to recognize fortress-type positions (unless using a suitable endgame tablebase) and incorrectly claim a winning advantage in them.