Freelancer (video game)
| Freelancer | |
|---|---|
| Developer(s) | Digital Anvil | 
| Publisher(s) | Microsoft Game Studios | 
| Producer(s) | Phil Wattenbarger | 
| Designer(s) | 
 | 
| Programmer(s) | 
 | 
| Artist(s) | Bruce Lemons | 
| Writer(s) | 
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| Composer(s) | |
| Platform(s) | Windows | 
| Release | |
| Genre(s) | Space trading and combat simulator | 
| Mode(s) | Single-player, multiplayer | 
Freelancer is a space trading and combat simulation video game developed by Digital Anvil and published by Microsoft Game Studios. It is a chronological sequel to Digital Anvil's Starlancer, a combat flight simulator released in 2000. The game was initially announced by Chris Roberts in 1999, and following many production schedule mishaps and a buyout of Digital Anvil by Microsoft, it was eventually released in March 2003.
In the game, players take on the roles of spacecraft pilots. These characters fly single-seater ships, exploring the planets and space stations of 48 known star systems. They also engage in dogfights with other pilots (player- and computer-controlled) to protect traders or engage in piracy themselves. Other player activities include bounty-hunting, commodity trading, and resource mining. The single-player mode puts the player in the role of Edison Trent, who goes through a series of missions to save the Sirius sector from a mysterious alien force. In multiplayer mode, players are free to take on any role and to explore anywhere from the start.