Frogger Beyond

Frogger Beyond
North American Gamecube box art
Developer(s)Konami Computer Entertainment Hawaii
Konami Software Shanghai
Publisher(s)Konami
Producer(s)Will Shen
Shosen Cho
Jeff Greenhut
Robert Parnell
Programmer(s)Bin Wang
Jiong Chen
Composer(s)Jun Funahashi
Koichi Ohata
SeriesFrogger
EngineRenderWare
Platform(s)GameCube, Xbox, Windows, PlayStation 2
Release
December 10, 2002
  • GameCube
    • NA: December 10, 2002
    • JP: June 5, 2003
    • PAL: June 27, 2003
    Xbox
    • NA: December 10, 2002
    Windows
    • NA: March 24, 2003
    PlayStation 2
    • JP: June 26, 2003
    • PAL: June 27, 2003
Genre(s)Platform
Mode(s)Single-player

Frogger Beyond, is a 2002 platform game developed and published by Konami for the GameCube, Xbox, Windows and PlayStation 2. It follows Frogger, a young anthropomorphic frog, as he goes through a coming of age ritual to become a teenager. Like previous Frogger titles, the gameplay is based around twitch based tile platforming viewed from an overhead perspective, however it also incorporates on-rails sections that require the player to dodge obstacles while constantly moving forward. Frogger can utilize an array of abilities as well as power-ups when traversing stages to find items and further progression.

The game has received mixed reception from critics.