Frogger Beyond
| Frogger Beyond | |
|---|---|
North American Gamecube box art | |
| Developer(s) | Konami Computer Entertainment Hawaii Konami Software Shanghai |
| Publisher(s) | Konami |
| Producer(s) | Will Shen Shosen Cho Jeff Greenhut Robert Parnell |
| Programmer(s) | Bin Wang Jiong Chen |
| Composer(s) | Jun Funahashi Koichi Ohata |
| Series | Frogger |
| Engine | RenderWare |
| Platform(s) | GameCube, Xbox, Windows, PlayStation 2 |
| Release | |
| Genre(s) | Platform |
| Mode(s) | Single-player |
Frogger Beyond, is a 2002 platform game developed and published by Konami for the GameCube, Xbox, Windows and PlayStation 2. It follows Frogger, a young anthropomorphic frog, as he goes through a coming of age ritual to become a teenager. Like previous Frogger titles, the gameplay is based around twitch based tile platforming viewed from an overhead perspective, however it also incorporates on-rails sections that require the player to dodge obstacles while constantly moving forward. Frogger can utilize an array of abilities as well as power-ups when traversing stages to find items and further progression.
The game has received mixed reception from critics.