Frontlines: Fuel of War
| Frontlines: Fuel of War | |
|---|---|
| Developer(s) | Kaos Studios N-Fusion Interactive |
| Publisher(s) | THQ |
| Composer(s) | Matthew Harwood |
| Engine | Unreal Engine 3 |
| Platform(s) | |
| Release |
|
| Genre(s) | First-person shooter |
| Mode(s) | Single-player, multiplayer |
Frontlines: Fuel of War is a first-person shooter video game developed by Kaos Studios and released for Microsoft Windows and Xbox 360 in February 2008. It was also in development for the PlayStation 3, although THQ canceled this version in January 2008, seemingly as a result of problems with developing for the console.
Frontlines includes a multiplayer mode as well as a single-player campaign that uses the Frontlines system found in the multiplayer component. Single-player mode limits the players to the fictional Western Coalition, while online modes let players play as either the Western Coalition (WC) or Red Star Alliance (RSA). Towards the end of 2012, the PC online multiplayer mode of the game was no longer available, although the LAN mode still operates.
The game received generally favorable reviews.