Godot (game engine)

Godot Engine
Original author(s)
  • Juan Linietsky
  • Ariel Manzur
Initial release14 January 2014 (2014-01-14)
Stable release
4.4.1  / 28 March 2025 (28 March 2025)
Repository
Written inC++
Operating systemMicrosoft Windows, macOS, QNX, Linux, Android, Web, FreeBSD, NetBSD, OpenBSD
PlatformSee § Supported platforms
Size28–189.3 megabytes (varies by operating system)
Available in36 languages
List of languages
Arabic, Argentine Spanish, Brazilian Portuguese, Bulgarian, Catalan, Czech, Dutch, English, Esperanto, Finnish, French, Galician, German, Greek, Hebrew, Hungarian, Indonesian, Italian, Japanese, Korean, Latvian, Malay, Norwegian Bokmål, Persian, Polish, Portuguese, Romanian, Russian, Slovak, Simplifield Chinese, Spanish, Swedish, Thai, Traditional Chinese, Turkish, Ukrainian, Vietnamese
TypeGame engine
LicenseMIT License
Websitegodotengine.org

Godot (/ˈɡɒd/ GOD-oh) is a cross-platform, free and open-source game engine released under the permissive MIT license. It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur for several companies in Latin America prior to its public release in 2014. The development environment runs on many platforms, and can export to several more. It is designed to create both 2D and 3D games targeting PC, mobile, web, and virtual, augmented, and mixed reality platforms and can also be used to develop non-game software, including editors.