Game design

Game design is the process of creating and shaping the mechanics, systems, rules, and gameplay of a game. Game design processes apply to board games, card games, dice games, casino games, role-playing games, sports, war games, or simulation games.

In Elements of Game Design, game designer Robert Zubek defines game design by breaking it down into three elements:

  • Game mechanics and systems, which are the rules and objects in the game.
  • Gameplay, which is the interaction between the player and the mechanics and systems. In Chris Crawford on Game Design, the author summarizes gameplay as "what the player does".
  • Player experience, which is how users feel when they are playing the game.

In academic research, game design falls within the field of game studies (not to be confused with game theory, which studies strategic decision making, primarily in non-game situations).