Garfield: Caught in the Act
| Garfield: Caught in the Act | |
|---|---|
| Developer(s) | Sega Interactive Development Division Novotrade International (GG) Point of View (Windows) |
| Publisher(s) | Sega Relaunch |
| Producer(s) | Michael Latham Eric Quakenbush (GG) |
| Designer(s) | Rhonda Van |
| Programmer(s) | Ala D. Diaz Michael Fernie Pravin Wagh |
| Artist(s) | Art Wong Michael Chung Petra Evers |
| Writer(s) | James Cabral Mike Yoffie |
| Composer(s) | Dwight Stone Jeffrey Glenn Tveraas Tristan des Prés |
| Series | Garfield |
| Platform(s) | Genesis, Game Gear, Windows |
| Release | |
| Genre(s) | Platform |
| Mode(s) | Single-player |
Garfield: Caught in the Act is a 1995 side-scrolling platform game developed and published by Sega for the Genesis and Game Gear. A Microsoft Windows version followed. It is based upon Jim Davis' comic strip cat, Garfield, and draws inspiration from Davis' 1984 book Garfield: His 9 Lives. Odie scares Garfield while they are watching television and they fall on the TV, breaking it. Both characters attempt to repair it before Jon Arbuckle catches them; however, the thrown spare parts become an electronic monster known as the Glitch, transporting Garfield into the TV, where he must defeat him in order to get out.
Garfield: Caught in the Act was met with mixed reception from critics.