Garou: Mark of the Wolves

Garou: Mark of the Wolves
Developer(s)
SNK
Publisher(s)
SNK
Producer(s)Hiroshi Matsumoto
Seigo Ito
T. Tsukamoto
Designer(s)I. Higemura
Yasuyuki Oda
Artist(s)D. Takagi
M. Hirano
Nobuyuki Kuroki
Composer(s)Akihiro Uchida
Masato Horiuchi
Yasuhiro Naka
SeriesFatal Fury
Platform(s)
Release
26 November 1999
  • Arcade
    • WW: 26 November 1999
    Neo Geo AES
    • WW: 25 February 2000
    Dreamcast
    • JP: 27 September 2001
    • NA: 23 November 2001
    PlayStation 2
    • JP: 30 June 2005
    Xbox 360
    • WW: 24 June 2009
    Mobile
    • WW: 19 February 2015
    PlayStation 4, PlayStation Vita
    • TW: 15 June 2015
    • WW: 3 December 2016
    • JP: 7 December 2016
    Windows
    • WW: 8 January 2016
Genre(s)Fighting
Mode(s)Single-player, multiplayer
Arcade systemNeo Geo MVS

Garou: Mark of the Wolves is a 1999 fighting game developed and published by SNK, originally for the Neo Geo Arcade system and then as Fatal Fury: Mark of the Wolves for the Dreamcast. It is the sixth main installment in the Fatal Fury series. Though released a year after Real Bout Fatal Fury 2: The Newcomers (1998), the game is canonically a sequel to Real Bout Fatal Fury (1995), taking place a decade after the events of that game. Ten years after combatant Terry Bogard kills crimelord Geese Howard in the King of Fighters competition, he and his adoptive son, Rock Howard, enter into a Southtown tournament known as Maximum Mayhem to learn about the Howard legacy. The game features 14 characters, all new, with Terry's exception. As a fighting game, the game employs two innovative mechanics, the first known as T.O.P (Tactical Offensive Position), which provides players with powerful attacks when their health is within a certain range (chosen by the player prior to the start of the match), and the second known as Just Defend, which provides players with various advantages if they block attacks at precise moments.

The game was designed as an overhaul of the Fatal Fury series, as event planner Yasuyuki Oda found the franchise outdated when compared with SNK's IP The King of Fighters. In order to remake the series, new protagonist Rock Howard was created, serving as the basis for Terry's redesign and the rest of the 12 characters, two of which are also bosses. Yasuyuki Oda and Nobuyuki Kuroki served as the main illustrators and character designers. The fighting system was created to be accessible to newcomers. The game was ported to several consoles, with the Xbox 360 port being given an online mode, whereas more modern ports aimed to give improved netcode.

Garou: Mark of the Wolves became one of SNK's most famous fighting games of all time for its new fighting engine and new cast which appealed to both newcomers and returning players. Often compared with Capcom's acclaimed Street Fighter III due to the new cast and visuals, the game has frequently appeared in lists of SNK's best fighting games. Ending in a cliffhanger, the game's narrative was briefly explored in KOF: Maximum Impact among other KOF games, though no plans for sequels were conceived after two years of development. Eventually, the sequel Fatal Fury: City of the Wolves was announced by SNK for a 2025 release.