Glitch (video game)
| Glitch | |
|---|---|
| Developer(s) | Tiny Speck |
| Designer(s) | |
| Engine | Adobe Flash |
| Platform(s) | Browser |
| Release | September 27, 2011 |
| Genre(s) | MMO |
| Mode(s) | Multiplayer |
Glitch was a browser-based massively multiplayer online game created by Tiny Speck. The game was developed under the leadership of Stewart Butterfield. Glitch was officially launched on September 27, 2011, but reverted to beta status on November 30, 2011, citing accessibility and depth issues. Glitch was officially shut down on December 9, 2012.
While the game itself was short-lived and considered a commercial failure, the internal messaging tool created for its development is notable for being the basis of Slack, which would go on to become a major corporate communication platform. Tiny Speck was later renamed Slack Technologies, reflecting its new focus.