Global Domination
| Global Domination | |
|---|---|
| Developer(s) | Impressions Games | 
| Publisher(s) | Impressions Games | 
| Designer(s) | Simon Bradbury David Lester | 
| Platform(s) | DOS, Amiga | 
| Release | 1993 | 
| Genre(s) | Turn-based strategy | 
| Mode(s) | Single-player Multiplayer (hotseat) | 
Global Domination is a 1993 strategy game modeled closely on the board game Risk. Impressions Games expanded on the game dividing the world into more territories, adding unit types which could be controlled in a mini-game, adding the concept of unit obsolescence, valuing regions higher or lower than others (for income), and adding the ability to fund intelligence operations.