Godot (game engine)
| Godot Engine | |
|---|---|
| A screenshot of the editor in Godot 3.4 | |
| Original author(s) | 
 | 
| Initial release | 14 January 2014 | 
| Stable release | 4.4.1 
   /    28 March 2025 | 
| Repository | |
| Written in | C++ | 
| Operating system | Microsoft Windows, macOS, QNX, Linux, Android, Web, FreeBSD, NetBSD, OpenBSD | 
| Platform | See § Supported platforms | 
| Size | 28–189.3 megabytes (varies by operating system) | 
| Available in | 36 languages | 
| List of languages Arabic, Argentine Spanish, Brazilian Portuguese, Bulgarian, Catalan, Czech, Dutch, English, Esperanto, Finnish, French, Galician, German, Greek, Hebrew, Hungarian, Indonesian, Italian, Japanese, Korean, Latvian, Malay, Norwegian Bokmål, Persian, Polish, Portuguese, Romanian, Russian, Slovak, Simplifield Chinese, Spanish, Swedish, Thai, Traditional Chinese, Turkish, Ukrainian, Vietnamese | |
| Type | Game engine | 
| License | MIT License | 
| Website | godotengine | 
Godot (/ˈɡɒdoʊ/ GOD-oh) is a cross-platform, free and open-source game engine released under the permissive MIT license. It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur for several companies in Latin America prior to its public release in 2014. The development environment runs on many platforms, and can export to several more. It is designed to create both 2D and 3D games targeting PC, mobile, web, and virtual, augmented, and mixed reality platforms and can also be used to develop non-game software, including editors.