Grom: Terror in Tibet
| Grom: Terror in Tibet | |
|---|---|
| Developer(s) | Rebelmind |
| Publisher(s) | CDV Software Entertainment |
| Platform(s) | Windows |
| Release | |
| Genre(s) | Action-adventure |
| Mode(s) | Single-player |
Grom: Terror in Tibet (Polish: Grom: terror w Tybecie) is an action-adventure video game by Polish developer Rebelmind and published by CDV Software Entertainment in Germany in 2002 and worldwide in 2003. Described as an "action role-playing game", the game involves the control of a party of three characters to defeat Nazis in a fictionalised Second World War, seeking the source of mythical weapons in Tibet. The developers designed the game to imitate the tone and narrative of Indiana Jones, stating a desire to return to a "mysterious charm of old adventure games", placing a heavier focus on narrative development and adventure game elements compared to other action games in the genre. Terror in Tibet received a mixed reception from critics, with the game receiving praise for its unique blend of genres, and criticism for its difficult combat and controls, and poor localisation and dialogue.