Guilty Gear (video game)

Guilty Gear
North American box art
Developer(s)Arc System Works
Publisher(s)
Producer(s)Daisuke Ishiwatari
Designer(s)Daisuke Ishiwatari
Programmer(s)Hideyuki Anbe
Composer(s)
  • Daisuke Ishiwatari
  • Takahiro Uematsu
  • Hatsuaki Takami
  • Takuya Moritou
SeriesGuilty Gear
Platform(s)
ReleasePlayStation
  • JP: May 14, 1998
  • NA: November 9, 1998
  • UK: May 19, 2000
Nintendo Switch, PS4, Windows
  • WW: May 16, 2019
Genre(s)Fighting
Mode(s)Single-player, multiplayer

Guilty Gear (subtitled The Missing Link in Japan) is a 1998 fighting game developed and published by Arc System Works for the PlayStation. It is the first installment in the Guilty Gear series. Set in a world destroyed by a war between humans and bio-organic weapons called Gears, it follows ten fighters as they enter a tournament held to prevent resurrection of the Gears' leader. Its gameplay consists of one-on-one fights, a four-button attack configuration featuring special moves and instant kill techniques, as well as three different playable modes.

Conceptualized by Daisuke Ishiwatari, it spent a year and a half in production, with influences from Capcom's Street Fighter and manga. After its original release, it was brought to both North America, and Europe and the PAL region, and achieved a cult status among fans. It has received favorable critical reception, with praise towards its characters' roster, 2D graphics and fast gameplay that differentiates it from other games of the same genre. It has been labeled as one of few games of its era to cause a lasting impact on the genre, alongside the hegemonic Capcom and SNK games. However, it received criticism due to its difficulty and unbalanced set of characters.