Guilty Gear 2: Overture
| Guilty Gear 2: Overture | |
|---|---|
| Developer(s) | Arc System Works |
| Publisher(s) | Xbox 360
|
| Designer(s) | Daisuke Ishiwatari |
| Series | Guilty Gear |
| Platform(s) | Xbox 360, Microsoft Windows |
| Release | Xbox 360Microsoft Windows
|
| Genre(s) | Action-adventure, real-time strategy |
| Mode(s) | Single-player, multiplayer |
Guilty Gear 2: Overture (ギルティギア2オーヴァチュア, Giruti Gia Tsū Ōvachua) is a video game in the Guilty Gear series made by Arc System Works for the Xbox 360; unlike the previous games, however, Overture is not a fighting game. The fourth main installment in the series, Guilty Gear 2 makes use of 3D graphics, unlike its predecessors. A playable demo of Guilty Gear 2 featuring three modes of gameplay was released in Japan via Xbox Live on 30 October 2007. The demo describes the game as, "a mix between the action and real-time strategy genre." A North American version was released on October 7, 2008 released by Aksys Games. A port for Microsoft Windows was released on March 31, 2016 worldwide by Arc System Works.