HeroQuest II: Legacy of Sorasil
| HeroQuest II: Legacy of Sorasil | |
|---|---|
| Developer(s) | Gremlin Interactive |
| Publisher(s) | Gremlin Interactive |
| Producer(s) | Tony Casson |
| Designer(s) | Paul Green |
| Programmer(s) | Kevin Dudley (original code), Mike Hart (additional code), Simon Short (level construction) |
| Artist(s) | Matt Furniss, Alan Batson (manual illustrations), Steve McKevitt and Kai MacMahon (manual) |
| Composer(s) | Patrick Phelan |
| Series | HeroQuest |
| Platform(s) | |
| Release |
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| Genre(s) | Role-playing game |
| Mode(s) | up to 4 players, alternate turns |
HeroQuest II: Legacy of Sorasil is an isometric role-playing game that was released on Amiga with OCS/ECS chipsets and CD32 console in 1994 by Gremlin Interactive. The game is the sequel to the 1991 video game HeroQuest, both inspired by the adventure board game Hero Quest from Milton Bradley.