Hexen II
| Hexen II | |
|---|---|
| Developer(s) | Raven Software | 
| Publisher(s) | id Software | 
| Director(s) | Brian Raffel | 
| Producer(s) | Steve Stringer | 
| Designer(s) | Eric C. Biessman | 
| Programmer(s) | Rick Johnson Ben Gokey | 
| Artist(s) | Brian Pelletier | 
| Composer(s) | Kevin Schilder | 
| Engine | Modified Quake engine | 
| Platform(s) | Windows, Mac OS | 
| Release | Microsoft Windows Portal of Praevus Macintosh 
 | 
| Genre(s) | First-person shooter | 
| Mode(s) | Single-player, multiplayer | 
Hexen II is a dark fantasy first-person shooter (FPS) video game developed by Raven Software and published by id Software in 1997. It is the third game in the Hexen/Heretic series, and the last in the Serpent Riders trilogy. Using a modified Quake engine, it features single-player and multiplayer game modes, as well as four character classes to choose from, each with different abilities. These include the "offensive" Paladin, the "defensive" Crusader, the spell-casting Necromancer, and the stealthy Assassin.
Improvements from Hexen: Beyond Heretic and Quake include destructible environments, mounted weapons, and unique level up abilities. Like its predecessor, Hexen II also uses a hub system. These hubs are a number of interconnected levels; changes made in one level have effects in another. Furthermore, the Tome of Power artifact makes a return from Heretic.