In the Hunt

In the Hunt
Developer(s)Irem
Publisher(s)Irem
Designer(s)Kazuma Kujo
Artist(s)Akio Oyabu
Platform(s)Arcade, Windows, Switch, PlayStation, PlayStation 4, Sega Saturn, Evercade VS.
ReleaseArcade
  • WW: April 1993
PlayStation
  • JP: 10 November 1995
  • NA: 22 March 1996
  • EU: 1996
Sega Saturn
  • JP: 15 December 1995
  • NA: 4 June 1996
  • EU: June 1996
Genre(s)Scrolling shooter
Mode(s)Single-player, multiplayer
Arcade systemIrem M-92

In the Hunt is a 1993 scrolling shooter arcade video game developed and published by Irem. It is the third installment of D.A.S. Tetralogy. Versions for the PlayStation, Sega Saturn, and Microsoft Windows were also released. The player assumes control of the Granvia, a submarine tasked with overthrowing the Dark Anarchy Society before they activate their doomsday device. Gameplay involves shooting enemies, collecting power-up items, and avoiding collision with projectiles. It runs on the Irem M-92 hardware.

The game was conceived by Kazuma Kujo, and designed by the same group of people that later went on to found Nazca Corporation, the creators of the Metal Slug series. Kujo was inspired to create a water-based shooter, with player-dependent scrolling and simultaneous multiplayer being its main focus. The overall concept of submarine warfare was inspired by Kujo's leisure with a water fountain. In the Hunt was met with mixed reception from critics since its initial release, specifically the home conversions; common complaints were towards the lack of innovation and slowdown, although it was praised for its detailed graphics and gameplay. Nevertheless, it has since gained a cult following in Japan.