IndyCar Racing
| IndyCar Racing | |
|---|---|
| Developer(s) | Papyrus Design Group |
| Publisher(s) |
|
| Producer(s) | Dan Scherlis |
| Designer(s) | David Kaemmer |
| Programmer(s) | David Kaemmer |
| Artist(s) | Adam Levesque Doug McCartney Warren Sze |
| Writer(s) | Steve Vandergriff Jack Zinkan Bill Tempero |
| Composer(s) | Joe McDermott George Alistair Sanger |
| Platform(s) | DOS |
| Release | 1993 |
| Genre(s) | Sim racing |
| Mode(s) | Single player, Two-player |
IndyCar Racing is a racing video game by Papyrus Design Group released in 1993. Papyrus, consisting of David Kaemmer and Omar Khudari, previously developed Indianapolis 500: The Simulation, released in 1989.
The game was intended as a realistic simulation of IndyCar's 1993 PPG Indy Car World Series. The game featured a selection of the contemporary chassis and engines and eight circuits which could be raced individually or as part of a championship season. Subsequent expansion packs added a further seven tracks and, later, the Indianapolis Motor Speedway.
The game was followed up two years later by a sequel, IndyCar Racing II.