Joust (video game)

Joust
Advertisement depicting a player with the upright arcade cabinet featuring artwork by Python Anghelo
Developer(s)Williams Electronics
Publisher(s)
Designer(s)John Newcomer
Programmer(s)Bill Pfutzenreuter
Artist(s)
Composer(s)
  • Tim Murphy
  • John Kotlarik (sounds)
Platform(s)Arcade, Apple II, Atari 2600, Atari 5200, Atari 7800, Atari 8-bit, Lynx, Atari ST, IBM PC, Mac, NES
Release
  • NA: September 1982
  • EU: January 1983
  • JP: 1984
Genre(s)Action
Mode(s)Up to 2 players simultaneously

Joust is an action game developed by Williams Electronics and released in arcades in 1982. While not the first two-player cooperative video game, Joust's success and polished implementation popularized the concept. Players assume the role of knights armed with lances and mounted on large birds (an ostrich for Player 1 and a stork for Player 2), who must defeat enemy knights riding buzzards. The characters fly around a single screen filled with floating platforms.

Using the computer hardware from the company's earlier arcade game, John Newcomer led the development team: Bill Pfutzenreuter, Janice Woldenberg-Miller (née Hendricks), Python Anghelo, Tim Murphy, and John Kotlarik. Newcomer aimed to create a flying game, with cooperative two-player gameplay, while avoiding the overdone space theme. After deciding to use birds as characters, he forwent the standard eight-direction joystick control scheme and devised collisions as the means of combat.

The game was well-received by players and critics, and the mechanics influenced other games. It was followed by a more complex and less popular arcade sequel in 1986: Joust 2: Survival of the Fittest. Joust was ported to numerous home systems and included in several multiplatform retro game anthologies.