KOF: Maximum Impact 2
| The King of Fighters 2006 | |
|---|---|
| Developer(s) | SNK Playmore |
| Publisher(s) |
|
| Director(s) | Masahiro Maeda |
| Producer(s) | Falcoon |
| Designer(s) | Takahiro Abe Yutaka Kurozumi |
| Programmer(s) | Kazuaki Ezato |
| Artist(s) | Falcoon |
| Writer(s) | Akihiko Ureshino |
| Composer(s) | Toshikazu Tanaka |
| Series | The King of Fighters |
| Engine | RenderWare |
| Platform(s) | Arcade, PlayStation 2 |
| Release | |
| Genre(s) | Fighting |
| Mode(s) | Up to 2 players simultaneously |
The King of Fighters 2006, known in Japan as KOF: Maximum Impact 2, is a 3D fighting video game produced by SNK Playmore and released for the PlayStation 2 in 2006. An updated version was released on both PlayStation 2 and arcades in Japan under the title KOF: Maximum Impact Regulation A in 2008. It is the sequel to KOF: Maximum Impact (2004), which itself is a spinoff of The King of Fighters (KOF) series.