Kid Chameleon

Kid Chameleon
PAL box art depicting the player character, Kid Chameleon (center), and some of his many alternate forms (top)
Developer(s)Sega Technical Institute
Publisher(s)Sega
Director(s)Graeme Bayless
Designer(s)Broderick Macaraeg
Hoyt Ng
Bill Dunn
Steve Woita
Programmer(s)Mark Cerny
Steve Woita
Bill Willis
BC. Tchiu Le
Scott Chandler
Artist(s)Craig Stitt
Yasushi Yamaguchi
Alan Ackerman
Brenda Ross
Paul Mica
Composer(s)Mark Miller
Platform(s)Sega Genesis
Release
  • NA: March 1992
  • EU: April 1992
  • JP: May 29, 1992
Genre(s)Platformer
Mode(s)Single player, multiplayer

Kid Chameleon is a 1992 platform game developed and published by Sega for the Sega Genesis. The player controls the "Kid Chameleon" as they attempt to save their peers from a virtual reality video game's rogue artificial intelligence. The gameplay sees players going through a series of levels, in which the goal is to reach a flag at the end. The game's central mechanic revolves around different forms, obtained from masks, which are used to progress through levels.

The game has been ported to several platforms via game compilations and digital distribution services.