Kid Chameleon
| Kid Chameleon | |
|---|---|
PAL box art depicting the player character, Kid Chameleon (center), and some of his many alternate forms (top) | |
| Developer(s) | Sega Technical Institute |
| Publisher(s) | Sega |
| Director(s) | Graeme Bayless |
| Designer(s) | Broderick Macaraeg Hoyt Ng Bill Dunn Steve Woita |
| Programmer(s) | Mark Cerny Steve Woita Bill Willis BC. Tchiu Le Scott Chandler |
| Artist(s) | Craig Stitt Yasushi Yamaguchi Alan Ackerman Brenda Ross Paul Mica |
| Composer(s) | Mark Miller |
| Platform(s) | Sega Genesis |
| Release | |
| Genre(s) | Platformer |
| Mode(s) | Single player, multiplayer |
Kid Chameleon is a 1992 platform game developed and published by Sega for the Sega Genesis. The player controls the "Kid Chameleon" as they attempt to save their peers from a virtual reality video game's rogue artificial intelligence. The gameplay sees players going through a series of levels, in which the goal is to reach a flag at the end. The game's central mechanic revolves around different forms, obtained from masks, which are used to progress through levels.
The game has been ported to several platforms via game compilations and digital distribution services.