Kid Icarus: Of Myths and Monsters
| Kid Icarus: Of Myths And Monsters | |
|---|---|
North American box art | |
| Developer(s) | |
| Publisher(s) | Nintendo |
| Producer(s) | Gunpei Yokoi |
| Designer(s) | Masafumi Sakashita |
| Programmer(s) | Hideyo Kawaguchi |
| Series | Kid Icarus |
| Platform(s) | Game Boy |
| Release | |
| Genre(s) | Platform |
| Mode(s) | Single-player |
Kid Icarus: Of Myths and Monsters is a platform game developed and published by Nintendo for the Game Boy. It is a sequel to Kid Icarus (1986) for the Nintendo Entertainment System. It was released in North America on November 1991, and in Europe on May 21, 1992, but not in Japan where it was already developed until on February 8, 2012 through the 3DS Virtual Console; this project retained its original English localization and commemorated the release of the following month's Kid Icarus: Uprising in the same region, followed by its re-release in Europe on March 8, and North America on July 19. The story of Of Myths and Monsters is influenced by Greek and Roman mythology, and follows the angel soldier Pit on his quest for three sacred treasures. His objective is to defeat the demon Orcos, who has invaded the kingdom of Angel Land. The game features the core gameplay mechanics of its predecessor. Players explore two-dimensional environments while collecting items and fighting monsters. Of Myths and Monsters was named the 18th best Game Boy game by Nintendo Power, and commended by critics for its gameplay, graphics, and music.