Killer Queen (video game)
| Killer Queen | |
|---|---|
| Developer(s) | BumbleBear Games |
| Publisher(s) | BumbleBear Games |
| Designer(s) | Joshua DeBonis & Nikita Mikros |
| Engine | Unity |
| Platform(s) | Arcade |
| Release | August 2, 2013 |
| Genre(s) | Real-time strategy, platform |
| Mode(s) | Multiplayer |
Killer Queen is a competitive real-time strategy arcade game for up to ten players, developed by Josh DeBonis and Nikita Mikros, the co-founders of BumbleBear Games. It was initially developed as a field game, but premiered in arcade form in 2013 at New York University’s fourth annual No Quarter exhibition for indie arcade games.
The game is designed to be played by two teams of five players across two linked arcade cabinets, typically set side-by-side or back-to-back. It's played on a single-screen arena, with each player controlling a single unit (if there are fewer than ten players, inactive units will be AI-controlled). Four players on each team control "Workers" but one and only one player on each team controls the "Queen", hence the game's name. Teams compete to be the first to get any one of three possible victories, with matches typically lasting a few minutes each.
In 2019, Liquid Bit Games partnered with BumbleBear Games to develop a console game inspired by Killer Queen, called Killer Queen Black. It was released on October 11, 2019 on Microsoft Windows and Nintendo Switch, on February 22, 2021 for Xbox One, a month later on March 30, 2021 for Google Stadia, and on June 10, 2021 for Amazon Luna. However, it has since been taken down from all storefronts after the backend being used for the online component (Amazon GameSparks) was shut down.