King's Quest (2015 video game)
| King's Quest | |
|---|---|
| Developer(s) | The Odd Gentlemen |
| Publisher(s) | Activision |
| Director(s) | Matt Korba |
| Producer(s) | Lindsey Rostal |
| Designer(s) | Matt Korba |
| Artist(s) | Evan Cagle Nathan Fulton |
| Writer(s) | Matt Korba Lindsey Rostal |
| Composer(s) | Ben Stanton David Stanton |
| Series | King's Quest |
| Engine | Unreal Engine 3 |
| Platform(s) | Microsoft Windows PlayStation 3 PlayStation 4 Xbox 360 Xbox One |
| Release | Chapter I
Chapter II
Chapter III
Chapter IV
Chapter V
Epilogue
|
| Genre(s) | Adventure |
| Mode(s) | Single-player |
King's Quest is an episodic video game series developed by The Odd Gentlemen and published by Activision under the Sierra Entertainment brand name for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. It is a re-imagining of the long-running King's Quest adventure game series. The interface is not fully point-and-click, and the Windows version only uses point-and-click for the dialogue and first person scenes.
The game is one of several attempts at resurrecting or rebooting the King's Quest franchise since 1998, and its first chapter was released about 32 years after King's Quest I. The new chapters are seen as neither a remake nor necessarily a sequel but a "re-imagining". The original games are considered to be part of the canon of the new series, as each chapter will take place between those games; however, previous games may be reinterpreted in completely new ways.