Kohan: Immortal Sovereigns
| Kohan: Immortal Sovereigns | |
|---|---|
| Developer(s) | TimeGate Studios |
| Publisher(s) | |
| Producer(s) | Adel Chaveleh |
| Designer(s) | Alan B. Chaveleh Steve Hemmesch |
| Programmer(s) | Denis Papp |
| Artist(s) | Zachary Forcher |
| Composer(s) | Phillipe Charron |
| Platform(s) | Windows, Linux |
| Release | Windows Linux August 24, 2001 Ahriman's Gift Windows Linux August 20, 2002 |
| Genre(s) | Real-time strategy |
| Mode(s) | Single-player, multiplayer |
Kohan: Immortal Sovereigns is a real-time strategy video game developed by TimeGate Studios. It was published for Microsoft Windows by Strategy First in North America and Ubi Soft in Europe, and ported to Linux by Loki Software, both in 2001. With a high fantasy setting, the game follows immortal beings named Kohan. It features a lengthy single-player campaign and skirmish maps playable in multiplayer or against the AI. The gameplay focuses on controlling companies instead of individual soldiers, a mechanic praised by critics for eliminating micromanagement. A sequel, Kohan II: Kings of War, was released in 2004.