Lionheart: Legacy of the Crusader
| Lionheart: Legacy of the Crusader | |
|---|---|
| Developer(s) | Reflexive Entertainment |
| Publisher(s) | Black Isle Studios |
| Producer(s) | Lars Brubaker |
| Designer(s) | Ion Hardie |
| Programmer(s) | James C. Smith |
| Artist(s) | Jeff McAteer |
| Writer(s) | Eric Dallaire |
| Composer(s) | Inon Zur |
| Platform(s) | Windows |
| Release | |
| Genre(s) | Action role-playing |
| Mode(s) | Single-player, multiplayer |
Lionheart: Legacy of the Crusader is an action role-playing game developed by Reflexive Entertainment and published by Interplay Entertainment subsidiary Black Isle Studios for Windows, released in August 2003. The game is viewed from a 3/4 isometric camera angle. It focuses on a protagonist, controlled by the player, as he travels on a quest that constitutes the central focus of the game. The plot stipulates a rift in reality that drastically altered medieval history by allowing demons and other similar beings to enter the mortal realm. During the game, the protagonist encounters and interacts with numerous historical figures such as Joan of Arc, Leonardo da Vinci and Galileo Galilei who are represented as non-player characters.
Lionheart utilizes the SPECIAL role-playing system, which was first used in the Fallout series, and in this game functions primarily in adding points to specific skills in separate trees to strengthen a character's "Spiritkind", which has a personality and nature chosen by the player at the start of the game.