Max Payne 3
| Max Payne 3 | |
|---|---|
| Developer(s) | Rockstar Studios |
| Publisher(s) | Rockstar Games |
| Producer(s) | Steve Martin |
| Designer(s) | Sergei Kuprejanov |
| Programmer(s) |
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| Artist(s) |
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| Writer(s) |
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| Composer(s) | Health |
| Series | Max Payne |
| Engine | RAGE |
| Platform(s) | |
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| Genre(s) | Third-person shooter |
| Mode(s) | Single-player, multiplayer |
Max Payne 3 is a 2012 third-person shooter game developed and published by Rockstar Games. It is the sequel to Max Payne 2: The Fall of Max Payne and the third entry in the Max Payne series. Max Payne 3 is played from a third-person perspective.
In the single-player mode, the player controls Max Payne, a former NYPD detective. Nine years after the events of the second game, Max finds work as a private security contractor in São Paulo, Brazil, but becomes entangled in a plot involving death, corruption and betrayal. An online multiplayer mode is included with the game, allowing up to 16 players to engage in cooperative and competitive gameplay in recreations of single-player settings.
As part of their research for Max Payne 3's setting, the developers conducted field research around São Paulo throughout development and captured footage for the design team. Development duties were shared between Rockstar's studios worldwide. The game was first released for PlayStation 3 and Xbox 360 on May 15, 2012; a Windows port was released on May 29, followed by an OS X port on June 20, 2013. It is also backwards compatible on Xbox One and Xbox Series X/S.
Max Payne 3 received positive reviews from critics, who praised its gameplay, narrative, and action themes, though some criticism was aimed at the change in style from its predecessors, its linear design, and depiction of São Paulo. The game had shipped 4 million units by May 2013. It was nominated for multiple year-end accolades from several gaming publications, winning a variety of them.